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PERAK osu! Tournament 263gi

2p6d6s

The PERAK osu! Tournament (POT) was a double-elimination 1v1 osu! tournament hosted by Splacten and Larzz as part of the annual PERAK Games League festival. The tournament was open to all players who were ed as a student at (or alumni of) Universitas Indonesia's Faculty of Computer Science regardless of rank. It was the first iteration of the PERAK osu! Tournament.

Tournament schedule 643g2q

Event Timestamp
Registration phase 2021-01-17/2021-02-05
Technical meeting 2021-02-12
Qualifiers 2021-02-14/2021-02-21
Round of 12 2021-02-22/2021-02-28
Quarterfinals 2021-03-01/2021-03-07
Semifinals 2021-03-08/2021-03-14
Finals (week 1) 2021-03-15/2021-03-21
Finals (week 2) 2021-03-22/2021-04-04

Prizes 66i19

Placing Prize(s)
Gold crown 2 months of osu!er, commemorative trophy

Organisation 516y2o

The PERAK osu! Tournament was run by various Indonesian osu! community .

Position Member(s)
Host Splacten, Larzz
Mappool selector Splacten, Larzz
Playtester Rayhan Hamil, Crezz
Streamer kilgo, Victim_Crasher
Commentator kilgo, Victim_Crasher, Fyl
Referee kilgo, Romizzz
Graphic designer Victim_Crasher
Wiki editor Niva

Participants 2g5zs

Listed below are players who managed to qualify into the Round of 12 (along with their respective seed number and average map rank combined from each individual Qualifier beatmaps) out of 19 ed players in total.

Seed Player Avg. map rank
1 Victim_Crasher 1.6
2 Lindaine 2.8
3 ReeyaDono 4.1
4 DigiM 5.7
5 StingRay 5.9
6 cuna 7.3
7 larrypult 7.6
8 naruto-sasuke 7.9
9 nasje 8.0
10 hamdanpapeng 9.1
11 DeltaE 10.2
12 ana_kunn 10.3

Podium 5t4l6u

This competition has come to an end and resulted in the following podium:

Mappools 2f4k2t

Finals (week 2) 101g63

Finals (week 1) 3o5a2d

Semifinals o434g

Qualifiers 5a2dc

Match results q1j

Finals (week 2) 101g63

Sunday, 28 March 2021:

Bracket Player 1 Player 2 Match link
Lower Victim_Crasher 4 7 ReeyaDono #1

Sunday, 4 April 2021, Grand Final:

Bracket Player 1 Player 2 Match link
Grand Final Lindaine 4 7 ReeyaDono #1
Grand Final (Bracket Reset) ReeyaDono 7 2 Lindaine #1

Finals (week 1) 3o5a2d

Friday, 19 March 2021:

Bracket Player 1 Player 2 Match link
Lower StingRay 2 6 cuna #1
Lower ReeyaDono 6 2 DigiM #1

Saturday, 20 March 2021:

Bracket Player 1 Player 2 Match link
Lower cuna 0 6 ReeyaDono #1

Sunday, 21 March 2021:

Bracket Player 1 Player 2 Match link
Upper Victim_Crasher 3 6 Lindaine #1

Semifinals o434g

Sunday, 14 March 2021:

Bracket Player 1 Player 2 Match link
Upper Lindaine 6 4 ReeyaDono #1
Upper Victim_Crasher 6 0 StingRay #1
Lower cuna 6 0 larrypult #1

Monday, 15 March 2021:

Bracket Player 1 Player 2 Match link
Lower DigiM 6 5 nasje #1

Quarterfinals 5j5y5m

Friday, 5 March 2021:

Bracket Player 1 Player 2 Match link
Upper ReeyaDono 5 3 cuna #1

Saturday, 6 March 2021:

Bracket Player 1 Player 2 Match link
Upper Lindaine 5 0 larrypult #1

Sunday, 7 March 2021:

Bracket Player 1 Player 2 Match link
Upper DigiM 3 5 StingRay #1
Upper Victim_Crasher 5 0 nasje #1

Wednesday, 10 March 2021:

Bracket Player 1 Player 2 Match link
Lower DigiM 5 0 hamdanpapeng #1
Lower cuna 5 2 naruto-sasuke #1

Thursday, 11 March 2021:

Bracket Player 1 Player 2 Match link
Lower larrypult 5 2 ana_kunn #1
Lower nasje 5 2 DeltaE #1

Round of 12 1f5q1a

Friday, 26 February 2021:

Bracket Player 1 Player 2 Match link
Upper naruto-sasuke 1 5 nasje #1
Upper cuna 5 0 DeltaE #1

Saturday, 27 February 2021:

Bracket Player 1 Player 2 Match link
Upper larrypult 5 3 hamdanpapeng #1

Sunday, 28 February 2021:

Bracket Player 1 Player 2 Match link
Upper StingRay 5 0 ana_kunn #1

Ruleset 662n6l

General rules 1ap5z

  1. Beatmap scoring is based on ScoreV2.
  2. The mapsets for each round will be announced by the Tournament Management in advance before the actual matches take place.
  3. Match schedules will be predetermined by the Tournament Management. If there are any players who are unable to attend the current schedule for any reason, all other affected players may apply and settle for a reschedule at the #ganti-jadwal channel in the tournament's Discord server.
  4. A referee will create a multiplayer room 10 minutes in advance and will start to send out invites.
  5. If a player does not show up within 10 minutes of the start time, their opponent wins by default.
  6. If no staff or referee is available, the match will be postponed.
  7. NoFail will be enforced in all beatmaps. This is to ensure that the points are to be awarded more fairly towards players who perform better in general during the course of the beatmap regardless of their remaining health at the end.
  8. If a player disconnects, it will be treated as if they failed the beatmap.
    • Disconnects that occur within a few seconds after the beatmap is started by the referee can be rematched.
  9. If a player disconnects between beatmaps, the match can be delayed up to 15 minutes at most.
    • In case the disconnected player fails to report back after the maximum allowance of 15 minutes , the opposing player may be declared to win the match by default.
  10. Lag is not a valid reason to nullify a beatmap.
  11. If there are any problems during the match occurence, the Tournament Management will make a decision based on referee's report.
  12. It is expected that all players be polite and respectful to each other. Penalties will be given if players violate.
    • If a player is found to be engaging in an act of offensive provocation, the said player responsible for the provocation may be either disqualified right away from the tournament and/or blacklisted from the PERAK Games League altogether.
    • Usage of any tools or programs that are against osu!'s community rules is strictly prohibited and will be straight up reported to the osu! team at will.

Tournament registration 4e6r6k

  1. All interested players are required to into the tournament individually.
  2. To ensure valid and serious registrations, every ed player will be checked by the Tournament Management.
  3. The list of players who are deemed to be eligible to compete in the tournament will be published by the Tournament Management after the Registration Phase has ended.
  4. Test players, referees, and mappool selectors may not participate as players in this tournament.

Qualifier rules 311a28

  1. Each player will have to sign up to one of the twenty Qualifier lobbies that have been scheduled and prepared by the Tournament Management in advance.
  2. In the lobby, players will have to consecutively play all of the ten Qualifier beatmaps in the order of NM1 → NM2 → NM3 → NM4 → HD1 → HD2 → HR1 → HR2 → DT1 → DT2.
  3. Players are not allowed to ban any beatmaps in the Qualifiers.
  4. Players are not allowed to in (or for) more than one Qualifier lobbies.
  5. 32 players with the highest average rank combined from each individual Qualifier beatmaps will advance to the knock-out stages.
    • If there are two (or more) players who share the same average rank, the player that holds the higher total score combined from all ten Qualifier beatmaps will be placed in the higher seed.
  6. Failure to attend in any of the twenty Qualifier lobbies will result in an instant elimination from the tournament.

Knock-out stage rules 3s5st

  1. The 12 players who managed to get through from the Qualifiers will be matched to each other based on their Qualifiers seeding.
  2. Players will compete against each other using the Double Elimination system.
  3. The Double Elimination System works as follows:
    • Players who lose in the upper bracket can still play again on the lower bracket.
    • Players who lose in the lower bracket will be eliminated from the tournament.
    • In the Grand Final match, the winner of the the Upper Bracket will only need to win a single match against their opponent in order to claim the championship title. The winner of the Lower Bracket, however, will need to win two matches and enforce a Bracket Reset against their opponent in order to claim the championship title.
  4. Players who can compete in the next round are determined by:
    • In the Round of 12 and the Quarterfinals, each player needs to win 5 points in order to win a match. (Best-of-9)
    • In the Semifinals and the Finals (week 1), each player needs to win 6 points in order to win a match. (Best-of-11)
    • In the Finals (week 2), each player needs to win 7 points in order to to win a match. (Best-of-13)
    • Players who win by default.
    • Whether there are players who are disqualified from the tournament.

Match regulations 2x3n5c

  1. Each player must use the !roll command once in the multiplayer lobby in order to determine the banning and picking order.
    • The winner of the !roll gets to determine who gets the first pick and the second ban.
    • The loser of the !roll gets the opposite by default.
    • This rule does not apply in the Qualifier lobbies.
  2. Each player has to ban one beatmap (in the Round of 12 and the Quarterfinals) or two beatmaps (in the Semifinals onwards) from the corresponding mappool. These beatmaps will not be allowed to be picked by any player during the entire match.
    • Each player may not ban two beatmaps from the same mod pool, except from the NoMod pool. For example, banning NM1 and NM2 is allowed; banning NM1 and HD1 is allowed; banning HD1 and HD2, however, is not allowed.
    • Banning does not apply in the Qualifier lobbies.
  3. There will be no warm-up beatmaps to be played in the multiplayer lobby. Players who are looking up to warm themselves up before the match are expected to do so by their own before the match commences.
  4. In case of a tiebreaker, the tiebreaker map will be played with the FreeMod option enabled. Playing the tiebreaker map with a mod in hand however is not mandatory as going with NoMod on the tiebreaker is also permitted.
    • Allowed mods are EZ, HR, HD, or any possible combinations of the three mods.
  5. The results of each match and any other relevant information regarding the match will be posted on the Discord server after the match has been concluded by the responsible referees.